Bench or Candy
People like to boast my numbers and still thinks of me as crap… who am I ? …





So know you know what to expect from the Intel Express Graphics.
Every bench were performed with default settings @ 1024×600x32.
As for 3Dmark06 I didn’t take a shot, with the 2005 being very laggy already.
3DMark 2000 - 5664
Game 1 - Helicopter - Low Detail : 103.6 fps
Game 1 - Helicopter - Medium Detail : 76.4 fps
Game 1 - Helicopter - High Detail : 39.4 fps
Game 2 - Adventure - Low Detail : 112.5 fps
Game 2 - Adventure - Medium Detail : 85.1 fps
Game 2 - Adventure - High Detail : 55.0 fps
Fill Rate (Single-Texturing) : 261.9 MTexels/s
Fill Rate (Multi-Texturing) : 490.3 MTexels/s
High Polygon Count (1 Light) : 7217 KTriangles/s
High Polygon Count (4 Lights) : 7223 KTriangles/s
High Polygon Count (8 Lights) : 5848 KTriangles/s
8MB Texture Rendering Speed : 233.4 fps
16MB Texture Rendering Speed : 230.6 fps
32MB Texture Rendering Speed : 138.6 fps
64MB Texture Rendering Speed : 138.9 fps
Bump Mapping (Emboss, 3-pass) : 108.0 fps
Bump Mapping (Emboss, 2-pass) : 134.8 fps
Bump Mapping (Emboss, 1-pass) : 204.9 fps
Bump Mapping (Environment) : 191.9 fps
3DMark 2001 - 3709
Game 1 - Car Chase - Low Detail : 51.5 fps
Game 1 - Car Chase - High Detail : 21.1 fps
Game 2 - Dragothic - Low Detail : 52.5 fps
Game 2 - Dragothic - High Detail : 26.3 fps
Game 3 - Lobby - Low Detail : 76.8 fps
Game 3 - Lobby - High Detail : 23.3 fps
Game 4 - Nature : 24.4 fps
Fill Rate (Single-Texturing) : 509.6 MTexels/s
Fill Rate (Multi-Texturing) : 517.4 MTexels/s
High Polygon Count (1 Light) : 4.6 MTriangles/s
High Polygon Count (8 Light) : 2.9 MTriangles/s
Environment Bump Mapping : 91.4 fps
DOT3 Bump Mapping : 61.6 fps
Vertex Shader : 27.4 fps
Pixel Shader : 90.7 fps
Advanced Pixel Shader : 29.4 fps
Point Sprites 3.4 MSprites/s
3DMark 2003 - 882
GT1 - Wings of Fury : 34.0 fps
GT2 - Battle of Proxycon : 6.0 fps
GT3 - Troll’s Lair : 5.6 fps
GT4 - Mother Nature : 3.9 fps
CPU Tests (350)
CPU Test 1 : 34.8 fps
CPU Test 2 : 6.9 fps
Fill Rate (Single-Texturing) : 506.8 MTexels/s
Fill Rate (Multi-Texturing) : 512.8 MTexels/s
Vertex Shader : 1.8 fps
Pixel Shader 2.0 : 5.4 fps
Ragtroll : 3.4 fps
Sound Test (No Sound) : 20.9 fps
Sound Test (24 Sounds) : 17.4 fps
3DMark 2005 - 296
GT1 - Return to Proxycon : 1.4 fps
GT2 - Firefly Forest : 0.8 fps
GT3 - Canyon Flight : 1.4 fps
CPU Tests (1891)
CPU Test 1 : 1.0 fps
CPU Test 2 : 1.5 fps
Others were N/A.
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